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Sonic riders pc super sonic
Sonic riders pc super sonic












MeteorTech Premises: I just optimized doing the glitch route. Botanical Kingdom: I saved around a second each doing the glitch laps 1 and 3 due to optimization. Megalo Station: After respawning from doing the glitch and turning around to get the 100GP capsule, I refined the strategy by doing a gravity drift into the wall, so when I bonk it, it turns me around without having to make my gravity drift go roughly 180 degrees into the ramp.

sonic riders pc super sonic

At the same time, I did find some timesaves/strats that are used in the run. I believe that because I started off as an IL runner, my optimization on these tracks were greatly higher than compared to the other runners who started off straight into playing for Heroes Story record (especially since I hold all the IL World Records on the tracks present in Heroes Story). Lastly, to answer the last question, it was a mix of both. I chose to not include the end cutscene in the videos because I thought SDA wouldn't like to have it included (it lasts around ~4 minutes and you can faintly hear me talk while it's going on), but if you want, I could re-record the videos and submit them with the ending cutscene.

#Sonic riders pc super sonic archive

From what I have heard from the SR:ZG community and from my own opinion, the run is really good, and the reason why I chose to submit it into Speed Demos Archive in the first place is because someone asked me on to do so.Īnyway, I sadly do not have a clean raw without the celebration in it, or else, yeah, I would submitted the videos using that raw instead. That may seem far off, but the reason why is because Botanical Kingdom is the biggest roadblock in the run (being harder than every other track in the run combined), and so, all runners have focused on playing consistently/safe after Botanical Kingdom. Comparing this run to the sum of best segments for Heroes Story ( ), it is only ~11 seconds behind it (not including the new Aquatic Capital best split because that is way too difficult to be pulled off during a run at the moment). There are 0 major mistakes about the run, and the only improvements you can make (that are RTA viable at the moment) are incorporating a strat that saves 3-4 seconds on Aquatic Capital (fourth track) when doing the glitch laps 1 and 2, an early lap 3 on Gigan Rocks (fifth track) that is insanely rare and inconsistent to get that saves about a second, and optimization. Before attempting to get this world record, I was solely an IL runner of the game starting in July 2020. You are welcome to record a dedicated commentary track or just write your thoughts in a text format of course.ĭid you refine the strats yourself or just execute them better than previous runners?Ībout the run, it took me roughly 2 years playing on-and-off to get, starting attempts seriously in the end of June 2021. So do you have a clean raw without your celebration in it? We have nothing against celebrating your successes but it's not the SDA way to have anything extra on the main audio track. Because it's after time, it probably won't lead into a rejection but it would have been nice to have clean footage showing at least the final in-game time (shown at 8:44) if not the whole end cutscene too. The runner starts speaking into the mic (which I didn't hear at all during the run) at 8:43, which is just a few seconds after time. Apparently this run took quite a while to get too? Well the visual is every bit as confusing as the previous submission! I mean there's no obvious mistakes? Things look purposefull throughout.

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The competition as evidenced in the leaderboard is probably not the most intense (though this run is the record) so I'm having to go by visual here. Looks like all the previous runs were rejected (for A/V reasons which don't apply here, this one's all good) so we don't have a previous SDA run to compare against.












Sonic riders pc super sonic